That's More Like It
Apr. 28th, 2005 03:17 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Yes, the D&D Character Quiz gives a better analysis than the alleged IQ test.
I Am A: Chaotic Good Human Ranger Fighter
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised.
Find out What D&D Character Are You?, courtesy of
NeppyMan (e-mail)
Oh, pits, is it that obvious? [Gacked from
replyhazy]
I Am A: Chaotic Good Human Ranger Fighter
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised.
Find out What D&D Character Are You?, courtesy of

Oh, pits, is it that obvious? [Gacked from
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Date: 2005-04-28 10:45 pm (UTC)no subject
Date: 2005-04-29 12:28 pm (UTC)Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Urdlen is the Chaotic Evil gnomish god of greed, bloodlust, and hatred. It is also known as the Crawler Below. Urdlen is generally represented as a huge, furless mole with sharp claws. His followers have changed their love of pranks and jokes to a love of malicious schemes and general evildoing. Their favored weapon is the claw bracer.